Backgammon Rules

A quick reference for playing backgammon on this platform.

Objective

Be the first player to bear off (remove) all 15 of your checkers from the board. White moves from point 24 toward point 1; Black moves from point 1 toward point 24.

Setup

Each player starts with 15 checkers arranged in the standard starting position: 2 on their 24-point, 5 on their 13-point, 3 on their 8-point, and 5 on their 6-point.

Movement

  • At the start of each turn, roll two dice. Each die represents a separate move.
  • Checkers move in the direction of decreasing point numbers for White, increasing for Black.
  • You may move one checker the total of both dice, or two separate checkers each the value of one die.
  • If you roll doubles (e.g. 4-4), you play four moves of that value instead of two.
  • You must use as many of your dice as legally possible. If only one die can be played, you must play the higher one if possible.

Landing & Hitting

  • You may land on any open point, or on a point occupied by one or more of your own checkers.
  • You may land on a point occupied by exactly one opponent checker — this is called a hit. The opponent's checker is placed on the bar.
  • You cannot land on a point occupied by two or more opponent checkers (a made point).

The Bar

  • If any of your checkers are on the bar, you must enter them before moving any other checker.
  • White enters from the bar onto points 19–24 (opponent's home board); Black enters onto points 1–6.
  • If you cannot enter a checker from the bar, your turn is forfeited.

Bearing Off

  • Once all your checkers are in your home board (and none are on the bar), you may begin bearing off.
  • Use a die to remove a checker from the matching point number. For example, a roll of 3 removes a checker from your 3-point.
  • If there is no checker on the exact point, you must move a checker from a higher point if possible.
  • If no higher point has a checker, you may bear off from the next occupied lower point (overshoot rule).
  • The first player to bear off all 15 checkers wins.

Winning

  • Single game: Opponent has borne off at least one checker — you win 1 point.
  • Gammon: Opponent has not borne off any checkers — you win 2 points.
  • Backgammon: Opponent still has checkers on the bar or in your home board — you win 3 points.

More detailed rules and strategy guides coming soon.